Environment

as a experiment in the creation of the terrain i am hoping to use projection mapping on terrain assets such as mountains and rock formation, projection mapping is a method where you project the image of a high polygon model onto a lower polygon model which makes the low polygon model look much more detailed without the detail impacting the polygon count which would effect the practicality of the model.

i have been gradually working on my high polygon models in mudbox on a night around working on the assets you have seen previously this is some of the sculpts i have done so far ready to project onto low polygon models.


on this image you can see a mountain range which will be used in a much larger ranger of mountains which i have decided to have in the scene both for the aesthics but also as this is a simple but effective way to stop players from being able to leave the map whilst playing the game. i started by grabbing parts of the plane and pulling it up to get the basic shape of the mountain, i then used the flatten tool to give it a more angular feel, then using the scrape tool i roughened up the model to get a more natural feel to the model, and finallly i used the stamps to add a texture to the model as you can see, im happy with the way it has turned out but i have a few concerns on how successfully i will be able to project the model due to the hardware i have at my disposal.


this model is going to be one of the large obelisk formations of sandstorm for the desert part of the map going for the feel of the nevada desert my reference for this can been seen in one of my previous posts, i started by getting the main shape of the model and then used the scrape tool to get the more detailed shape of the model i left the model rough so that the model looked more natural.


the same as the image above this is just another variation on the sandstone obelisks which i will continue to create a few variations of and place them around the desert area of the map. the bulbus part of the model will be underneath the actual terrain plane itself so will not be seen the same with all the models.


again this is another variant of the sandstone obelisks not really much else to say on this i think i pretty much covered everything in the information for the other images.

my next step is to experiment with different methods of projection mapping and hopefully find a successful method to do this with the hardware i have at my disposal, if things dont go as planned i will have to recreate the models in 3ds max using less polygons which will sadly remove alot of the detail but so be it.