so i started this model first by using the unreal tournemant 3 characters as scale as UDK will be the engine me and a fellow student will be using to bring this game into a fully playable end peice rather than just cinematics and high res screen shots. using these reference models i could scale the heights of the ceilings and such and get a general blocked out shape using a box. i then used the shamfer tool on the corner of the saloon to give a area where the door could be to give it some of the period stylisation. i added a boardwalk giving it the tiered steps that are also common of the architectual style of this period and as you can see in the picture i added a balcony and a roof facia which is also used for the signage for the saloon.
as you can see i have taken multiple screenshots of the work so far from different angling this helps to demonstrate the work but also give me the creator a deifferent perspective on the building one which you as the player would see whilst walking around in the environment, this is important to get right before putting the building into the engine. also when rendering any issues with lighting or ahdows can be detected and the probvlem solved befor eht issue becomes any worse.
after closing inspection of the scaling of the model as i began the early stage of the interior i realised the width and lengthe of the saloon where not substancial enough for the interior i had intended for this building so before going any further with the interrior i adjusted these factors as you can see in the picture im now happy with these changes are happy to now start again with installing the interrior.


