Firstly i started with a side elevation and a slice through front elevation of the ship i turned the side elevation on its side and using the line tool created a spline in the shape of the ship to scale with the scale image always taking into mind that when scaling all axis of the pkane the image is on would have to go up in the same denominations so that the scale would be kept throughout. ones i had closed the spline i then converted it to a editable polygon that replaced the outline that i had created with the line tool. now using the front elevation of the ship i extruded the polygone to match the width of the image making both the width and length both accurately to scale. this now meant i had a perimeter box to build within i set this to a transparency level so i coud obviously see what i was working on within. i then started building the model by creating two box primitive and positioned them where the break in the two halfs would be and began on moddeling the fron end first.
i added extra swift loops to the box primitive as i felt fit to the imagery i had and worked using the image that is shown in my reference that shows the gradual changing in the shape of the hull which i felt i had gotten pretty accurate and was happy to progress on and tidy up what fet was wrong when issue arrose.
i then started to block out the structure of the super structure on top basicall adding more loops and extruding them out to get the basic shape ready to add further deatail later in the models development.
i then added some materials to get a idea of how it would look with a rust like texture on it as i had atisipated using on the final model. this gives insight into what it looks like in different colours but i feel the use a full texture of rust is a little severe and gives it a orange/pink colour which does not fit with the realistic art style of the game i am working on.
using a copy of the render i decided to make a more intricate concept peice using both the render and actual images from my reference to overlay on the image to make a painting/collage effect which i feel clearly displays the concept i had in mind for the final scene in game.Further development is obviously needed on both the 3D aspects of this model and aswell the concept aspect of this scene this will be a ongoing thing and will be updated as i progress.


