As shown in my first concept drawing i am wanting to use the titanic as a ship wreck which will be placed in the middle of a desert adding to the surreal feel of the game. taking this into mind i needed to find a way to find the scale in comparison to my level design which i am at the moment working on. i found an image that gave a close estimation of the scale of the Titanic in comparison to a person a car a bus and a airbus plane as shown below.
i then took this image and shrunk it so to scale with the map itself and played around with different ways in which it could be layed out by placing it on the map in two sections as the wreck of the titanic is now. along with input from both my tutor Gareth Sleightholme and fellow pupil Paul Heath we agreed on the best way it should be display on the map with the stern section of the ship sticking vertically upwards as a tower and the bow of the ship laying flat as so it can be used as a shanty like city within the ships itself this i demonstrated below.
upon scaling the image upto the map layout it came apparent to me that i had underestimated ise the the scale of the vessel and this is one of the reasons i had to revise the layout of how the ship would be set in the terrain.


